﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace Prsrp
{
    class BloodSpashBig : BaseParticle
    {
       public BloodSpashBig(Vector2 _vPos)
        {
            LoadSprites();
            mvSize = new Vector2(mtabStateSprites[0].Width, mtabStateSprites[0].Height);
            mvPos = _vPos;
        }

        public override void LoadSprites()
        {
            DefineSprite(0, "blood_big", 8);
            mtabStateSprites[0].mbLooping = false;
        }
    }
}